im a little confused on how to attack enemies as there is a lack of a tutorial, still its a great game
A downloadable game for Windows, macOS, and Linux
A small, rogue-like dungeon crawler game, inspired by the level generation mechanics of Spelunky. With added platforming elements, an easy-to-use inventory system, and purchasable items, Roguescape offers many levels of gameplay for you to learn as you explore the procedurally-generated dungeon. Talisman will enhance your talents, and the wide variety of enemies will keep you on your toes.
Complete the level objective to progress to the next stage of the dungeon as you strive to get a high score.
Player health and mana transfer between levels, so make sure to save your mana for when you need it!
NOW WITH CO-OP!
Play with or against a friend, in the new local co-op mode!
|Updated||16 days ago|
|Platforms||Windows, macOS, Linux|
|Made with||Unity, Bosca Ceoil, Adobe Photoshop|
|Tags||2D, Arcade, Dungeon Crawler, Fantasy, Pixel Art, Roguelike, Singleplayer, Unity, Wizards|
|Asset license||Creative Commons Attribution v4.0 International|
|Average session||About a half-hour|
|Player count||1 - 2|
In order to download this game you must purchase it at or above the minimum price of £1 GBP. You will get access to the following files:
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The slimes need to be jumped on, and you can't attack the eye/mana bomb. You destroy the block above the ceiling monster to kill it, and you can't kill the floor roller. The mega slime needs to be hit to be hurt, but you take damage if you're hit by the things orbiting it. Hope I could help :)
i think u should add items discription, i dont know what is the item use for when i pick it up.
I haven't quite started playing, but was wondering if it's possible to change any keybindings? I will have to comment again with my opinion shortl
Sadly not at the moment due to limits with unitys standard input manager. However in the future I plan on implementing a customer manager which would allow this feature to be added.
I'm not a fan of any in-game music, wasted effort on any game. Sliding down & jumping up the walls is great movement action. Good perspective to see just enough ahead.
I always feel like it's better to have the option for music, even if it's not the best, especially since you have the option to turn it off. I'm glad you like the movement, as well as the player perspective! I purposefully spent some time fine tuning it so that you had enough time to react to incoming enemies.